City of Roses
A serialized phantastick on the ten thousand things & the one true only.
by Kip Manley

the Table of Contents

Each novelette of the serial, arrayed in proper sequential order, for the convenience of the reader.

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the visible world is merely their skin

No. 5: Freeway

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Trivia

City of Roses is a serialized epic firmly set in Portland, Oregon: an urban fantasy mixing magical realism with gonzo noirish prose, where duels are fought in Pioneer Square, and union meetings are beseiged by ghost bicycles.

the Newis Glad:

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Things to keep in mind:
The secret of force.

Perhaps all men, by the very act of being born, are destined to suffer violence; yet this is a truth to which circumstance shuts men’s eyes. The strong are, as a matter of fact, never absolutely strong, nor are the weak absolutely weak, but neither is aware of this. They have in common a refusal to believe that they both belong to the same species: the weak see no relation between themselves and the strong, and vice versa. The man who is the possessor of force seems to walk through a non-resistant element; in the human substance that surrounds him nothing has the power to interpose, between the impulse and the act, the tiny interval that is reflection.

Where there is no room for reflection, there is none either for justice or prudence. Hence we see men in arms behaving harshly and madly. We see their sword bury itself in the breast of a disarmed enemy who is in the very act of pleading at their knees. We see them triumph over a dying man by describing to him the outrages his corpse will endure. We see Achilles cut the throats of twelve Trojan boys on the funeral pyre of Patroclus as naturally as we cut flowers for a grave.

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Newport News.

Work proceeds apace: I have reached the part of the draft of the 46th novelette where I can loop back to finish the unfinished draft of the 45th novelette, and when that’s done I can skip ahead to what of the 46th novelette follows immediately thereafter to write that down and then, finally, settle back to finish what’s left of them both. And then? Revision, and polish, and cut to fit, and to press; and then, the third season will finally have begun.

Meanwhile: might I draw your attention to an avenue of support, for the city? There’s Patreon, for those who favor the tried and true, more commercial end of the market, but also Comradery, for the scrappy upstart end—

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Things to keep in mind:
The secret of point of view.

This is a good place to discuss point of view in The Emperor of Gladness. Perhaps it is dry, technical, and petty, but point of view matters a great deal to me as a reader. Point of view describes the organizing intelligence of a story. It controls the time signature, the outlay of information, the mode of telling, the mediation of backstory, the integration of event and description into experience, which itself compounds into meaning. Point of view isn’t just first, second, or third person. It’s also verb tense. It’s whether something is experiential or summarized. It’s whether or not a story is retrospective. Whether it’s told focalized through this character or that other character. It controls what feels right in a story versus what feels extraneous or improper.

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the most Recent installment:

no. 25: two sweetest passions

Level A, Furniture the warmth of March what’s In the Envelope the Nearest book “You’re it; That’s all”

Level A, Furniture, says the sign laid into the floor under her feet, but as she steps off the escalator she isn’t looking over ersatz rooms, each on its island of carpeting, the queen-sized beds heaped with clashing pillows, the rectilinear sofas, all chrome and black leather. Tock and plock of bootheels, her houndstooth skirt, her tan trench coat, she heads off to one side, an alcove there where a couple of full-length mirrors in bulky wood frames are leaned against a wall. Cater-cornered from them a swinging door, lit by a small glass square criss-crossed with chicken-wire. She pushes through it into a service corridor crowded with pallets loaded with stuff, anonymous cardboard boxes swaddled in plastic wrap, patio furniture strapped in teetering stacks. She ducks under an enormous plastic candy cane, barber-striped, sidles past a throne all threadbare velveteen and worn gold-painted wood. Pushes away a stuffed reindeer, its nose an unlit bulb. There, beneath a stretch of dented duct, a portholed door, and beside it a boxy intercom grille, and no button or level or latch. Over the porthole blocky letters, carefully painted, say Boiler Room. She stoops over the grimy yellowed intercom, “Ah,” she says, “Anna Nirdlinger, from Welund Rhythidd, to see Mousely.”

After a moment a squawk from the box, a gabbled squelch in a rising pitch. She leans closer. “Anna,” she says. “Rhythidd? Mousely.” And then, “Mousely.”

Far below, something dings, there’s a groan and a climbing whine of cable, grind and squeak, a clang as light rises to fill the porthole settling as the noises drop with a thump back to a hum. The door sides open, she steps inside. The elevator begins its descent with a cacophonous jerk, and she resettles her narrow, black-rimmed glasses, clutching her shoulder bag close to herself. A deep breath in through her nose.

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Paperbads & eBooks

Glamour stack.

’Zines & Swag

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“…a flicker of sharp impressionistic scenes skittering atop a deeply imagined alternate present.”

“It’s serial fiction done right.”

“Action scenes resolve in single run-on sentences like giant domino arrangements going off precisely.”

Table of Contents

Art is a gift.