Go to content Go to navigation Go to search

The ten thousand things and the one true only.

by Kip Manley

Table of Contents

Things to keep in mind:
The secret of constellating.

The idea behind constellating is that the human brain finds patterns everywhere, whether they are real or not. It’s just what it’s good at, so it likes to do it all the time. As a game developer, Moriarty says that putting details in your game—details that don’t actually mean anything, but details nonetheless—will allow the players to find their own patterns and meanings quite easily, and make the game itself seem “deeper”—but it is really the player’s own mind that is making it deep. He explicitly suggests towards the end of this talk putting in details that are completely random. The players of the game will create their own narrative from those random elements.

David Levine

—posted 5306 days ago


Table of Contents


AG    15 May 2010    #

I like this. If I ever run another campaign (doubtful, now) I will do this.


  Textile Help